Null void beam stellaris. I love Null Void Beams, especially paired with Lasers/Plasma. Null void beam stellaris

 
I love Null Void Beams, especially paired with Lasers/PlasmaNull void beam stellaris Large null void beams only do 66

16x Cruiser, Picket, Broadside/Broadside/Gunship (Stormfire, Plasma, Null Void Beam) 10x Destroyer, Picket, Gunship/Picket (Plasma, Stormfire, Flak) 60x Frigate, Artillery, Torpedo Boat (Stormfire, Neutron Launcher). Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are. One hull technology gives corvettes another 100 hull (for free) while one armor technology gives them only 15 per armor slot (for 3 alloys). Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. This command will research the technology type with the specified ID. Dec 18, 2018 @ 1:26pm Thank you! I found it in my first game but the other 6 games. It is absurdly effective against shields but highly ineffective against both armor and hull. Well, Null Void Beam alone is a terrible idea. Hole in the Void: crisis. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the. Elitewrecker PT. Attachments Myst's Ugly As Hell Stellaris Shipbuilder - fixed by AJ. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. now I'm making ships to defend. Now that we can aggressively alter the genetics of other empires a Qu playthrough seems much more achievable! It’s a shame you can’t seem to scramble a species’ other traits with the Devolving Beam though. null void beam looks so cool in the icon but looks so ass as a weapon. Spaceborne aliens. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. But combined with plasma, neutron or lances it is a really useful weapon. The moment we meet aliens, it would be quite an eye opener and stellaris gets the updates we need for a 4x SIM. The KA's average damage is 45. ago. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . ago. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. These are efficiency against armour or shields it seems so I'm guessing it's like lasers vs armour or kinetics vs shields or plasma vs hull ? Say level 5 lasers with a. They’re absolutely horrid for doing anything short of stripping the shields off of a target so that specifically Plasma Launchers can kill it (and even then standard same-Tier Mass Drivers and Lasers are just as if not more effective working together). 2. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Null Void Beam is a weapon module for small, medium or large slots. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. . It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. Feb 13, 2019 @ 10:13am Problem is it's harder to get. Wind. [deleted] • 5 yr. Null Void Beam is awesome in theory but its hull damage is awful so keep that in mind and maybe mix some other kinetic weapons in. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. paradox pls fix. The awkward thing about neutron for me is that they really want to be in the back but if you're going torpedo there's not really a lot of weapons that also work in that same range apart from missiles. 140. Neutron launchers are classed as energy weapon only and therefore cannot be shot down. 0: Event fires every game I settle planets to any degree. And has the ability to warp in/build any of the ships above. 4. . 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. 39 * 25% = 3. Null Void Beam #1. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. We must bolster this DLC to keep Stellaris sailing smoothly to get *any* of our ideas. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark Matter The-red-Dane. 39x4? Also, I have a weapon that does 150% shield penetration. HOWEVER. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them showing up if you had Technological Ascendancy AP I also remember that the Kettling Star Pack use to get Plasma Cannons and Null Void. I'm wondering if I should replace my null void beams with the level 4 railguns. Stellaris @StellarisGame. Full battleship fleets, %to hit computer. 211. 95 damage/day against shields, and only 13. Autocannons are good on corvettes. Shields form the first layer of hit points of a ship. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). #3. 35 a day against armor or hull. After all you should want your anti-shield weapons to have the biggest range. I'm also of the opinion that after hitting 5-10 repeatables, fallen empire buildings and technologies should become available as research options. Which leads to the next problem: Missiles are shield. I wasn't very happy with how the extra dimentional weapons used a weird beam effect that was hardly vissible. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysCollection of stellaris mods trying to add more diversity and events whilst keeping the game challenging. Autocannons are currently only available as S-slots - they used to have M-slot versions, and to have them. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. Plasma or Lasers. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. ago. Large null void beams only do 66. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. The Large Null Void Beam only hits 90% of the time. Must use Rare Crystals to build. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810, 9815. But combined with plasma, neutron or lances it is a really useful weapon. Stellaris. Dec 18, 2018 @ 1:32pm I need that. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. That's with pure armour and anti armour weapons. You're comparing an early-mid game tier weapon with a late game tier weapon. I'm wondering if I should replace my null void beams with the level 4 railguns. #footer_privacy_policy | #footer. 16. Have fun! Also got a tiny discord now for. Go to Stellaris r/Stellaris. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Example: research_technology tech_starbase_3. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on. It's been over five years. Stellaris. Butt null beam has much shorter range. And secondly, it makes my sensors better, giving me more vision over my enemies. + 4 Null Void Beam (M) or something similarly synergistic. Steam Workshop: Stellaris. I managed to get the null-void beam on my crisis playthrough and stuck it on the small port and a plasma on the medium port. Edit: woops nope. The picture for it was green. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. Null Void Beam Edit. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. 0. Technology. The Null Void Beam is an energy weapon that's good against. Also fixes the Null Void Beam icons. Fleet setup should max out shields defensively, and ignore armour damage offensively. 5. 21. Same with matter disruptors. !Merge Patch - Glavius's Ultimate AI - Real Space. . Aug 13, 2021. r/Stellaris. These IDs are intended for use with the “research_technology” console command. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Full battleship fleets, %to hit computer. I like Machine Hiveminds, he likes Corporations. Join. 2 Ancient Macro Batteries; 3. Stellaris 3. and if you didnt have any shields their lasers were just cutting you to ribbons. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Null Void Beam: a very situational anti-shield weapon, it only makes sense if you're intentionally avoiding all kinetic weapon techs, and even then it's very questionable. R5: Got doorway event and null void. I would think it's a later gun tech because +400% shield damageNull Void Beams which is a technology you get from a rare event chain is really good at wrecking shields. You don't need this mod if you onl. All rights reserved. Component SmallAllowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) to be researched normally but at an extremely low draw weight of 3 (a bit less than a quarter of a repeatable) and at higher tiers than their techs would be. Ideal early game combo is plasma + energy siphon (researched from tiyanki space cows) / null void beam (if you're lucky with void portal). Jump to latest Follow Reply. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. It has low damage but something like 4 or 5x against shields, and will beat all early game weapons against shields dps at reasonable range. Null void beams are pretty niche since they can only be guaranteed by save-reloading the dimensional. I hope that Lance will fix this problem asap. I know what 100% shield pen does but how does the extra 50% effect the weapons performance?Go to Stellaris r/Stellaris. To quickly find a tech in this list press ctrl + f and type in the techs name. Created Jul 31, 2015. It is weird in stellaris was the opposite. 来自区划的帝国规模: -10%. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. 4 Stellaris Tech Id List – F to I. Even when cleaning up some Void Clouds, the frigates and corvettes somehow always manage to die. Follow @StellarisGame. These IDs are intended for use with the “research_technology” console command. Advantage with Null Void is that you can get it very early if you are lucky. Mass driver path can kill void clouds. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades. At 40 repetitions you have increased the damage by 200%. 95 dps vs shields while kinetic artillery is better in every possible way with 91. kinetics hit shuilds and presumably suck energy from the shuilds capacitors or something. If you go into the system-level view and select a colony. #2. 建造模板 (Construction Templates) 行星建造速度: +50%. However I have been dealing with an issue of failing the psionic shield event after save scumming. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 3. I like to mix carrier ships and pure broadside battleships 1:1. 5 DPS against shield while also being completely useless against armor and hull. 3 Swarmer Missiles; 4. All shield techs except. One hull technology gives corvettes. as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. 23 TopTheropod Democratic Crusaders • 8 mo. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining. . 合成人 (Synthetics) 机器人产出: +10%. ( Null Void Beam is also an option ), with Shields for defense. 目录 1 The Doorway 2 The Null Void 3 A Dimension of Suffering 4 Mirror Mirror 5 Probing the Void 6 Doorway Closed 7 Inter-dimensional Trade Increases 8 Calling the Void 9 Doorway Closed 10 Inter-dimensional Trade Decreases 11 Doorway Closed 12 Doorway Closed The Doorway What can only be described as a dimensional portal has been. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. this is a weapon intended to allow a ship in Stellaris to fulfil that. ((( NSC3 - Season 1 ))) Created by CaptainX3. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. » See SMS short codes for other countries. 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 4. 7 Technology List – T to Z. The Null Void Beam works best when combined with a laser or plasma weapon, and its real advantage is that it allows you to completely ignore the weapons upgrades on the engineering tech tree. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. Are missiles good Stellaris? Missiles have only average DPM and can be shot down. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. It is absurdly effective against shields but highly ineffective against both armor and hull. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Last edited:. #3. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. Missiles are pointless versus all early game creeps like drones, crystals and amoebas. Null void beam x35. I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. being ineffective at damaging either. 4. ago. Description [2. TehJumpingJawa Field Marshal. You have 2 planets? You start with 3 freebies Reply. Stellaris. Also, other opponents will have different defenses and that will effect what you should use on your ships. paradox pls fix. Mining drone lasers have no unique thing about it. But yeah there will be a planet with the portal on it that gives you portl researcher jobs. I would think it's a later gun tech because +400% shield damageIn the early game most enemies have their hp as armour and hull so the null void beam is pretty awful. Note: Gigasctructural requires Utopia, and Certain ships/megastructures in NSC2 won't work without Apocolypse/Utopia. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Will the null void beam ever be useful? Early game anti shield roles. Like. View attachment 441677The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 2. Subscribe to download. Really rare tech, what was it's name? I deleted the save because I messed up a lot, but there was some anomaly that had a dimension that was just full of entropy. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldNull Void beams no longer count as space fauna weapons. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars. xlsxNull Void Beams are generally outclassed by kinetic weapons, but the cost of researching them is a tiny fraction of the cost of kinetics, allowing you to ignore that entire tech path for massive engineering research savings and still have a good option to hit shields. Members Online • Daft_kunt24. All codes for the game: The main list. 1. If you have (for example) Destroyers with 1M Null Void 4S Plasma (or 1M +2S Plasma), that will likely dominate in the. It is absurdly effective against shields but highly ineffective against both armor and hull. Get Amino. There is a lot of padding that could be done, but those are the obvious choices. The End of the Scourge: crisis. I use they/them pronouns. Paradox. I often add a small number of Null Void beams to the fleet to rapidly strip shields. Energy Siphon (Tier-1), and Null Void Beams are in the same boat as Mining Lasers. It is absurdly effective against shields but highly ineffective against both armor and hull. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). 1. It's the 2nd best anti-shield weapon in the game, right behind the. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. The KA's average damage is 45. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIf Stellaris battles had smarter targeting, so you could load up one ship with Null Void beams, and the rest with mining lasers, so the one strips shields one by one from enemies, as the others trail it to crush, then the existing weapons system would be fine. 维护费:0. Someone Else Got The Queen: crisis. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. The game was good though. It is pretty much always my second perk choice. Ascension perks. But combined with plasma, neutron or lances it is a really useful weapon. )”. Below is our complete list of the Technology IDs for Stellaris. ago. Null Void Beam, Good or Doodoo? (On Console, Overlord dlc update for the pc homies) Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The problem of null void beam is that it's bad both early and late. 5 Mega Cannon; 3. If you go into the system-level view and select a planet, and then use the command add_anomaly DISTAR_BRAINSLUG_CAT that'll put the Brainslugs there. 36. One way to get around this is with Shield bypass weapons like the Arc Emitter and Cloud Lightning, but their DPS is much lower so they only make sense if the enemies have massive amounts of shielding. Armor and Hull strength is much higher towards endgame, so anything that does more damage to those areas is a bonus. tech_perdition_beam: Perdition Beam: tech_plasma_1: Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc Emitters:The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. S. Amoeba: a decent early-game strike craft alternative, but it goes obsolete very quickly due to how cheap the strike craft techs are. For most other of these techs, that is simply not the case. ago. © Valve Corporation. A place to share content, ask questions and/or talk about the 4X grand strategy…For a while it was meta to skip kinetic weapons 2 because if you were lucky you could get an alien weapon like null void beam that dealt with shields enough to focus on lasers while focusing on all the other important engineering techs. By the time null beam ships get into range- many shields will be destroyed by neutrons. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. You have to manually opt in to access it. Your expanded tech mods have really. Join. List of all technology ids in the game to be used with “research_technology” console command. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Tech advanced metallurgy 1. Wyndyr • 5 yr. this is why. 2 Ancient Nano-Missile Cloud Launcher; 4. 能源消耗:-13. Wind. Null void beams vs disruptors vs strike craft and missiles. © Valve Corporation. If you roll the unbidden, their weapons actually have the same range meaning that you could use nothing but those two weapons to obliterate everything from a distance. . Conversely, if your enemy lucks into Null Void Beam, shields are literally worthless. 9 = 13. Usage. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. Others are strictly anti-shield (energy siphon, null void beam). Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. Rock Dec 7, 2022 @ 12:15pm. fighting with a starbase with a fleet means yer guys were firing on both. 6 Technology List – Q to S. » See SMS short codes for other countries. Dec 28, 2009 5. Is the railgun better than the null void beam against shields? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIt is absurdly effective against shields but highly ineffective against both armor and hull. The range of a M-Slot Null Void Beam is about as far as the range of L-Slot Plasma or Laser weapon. Marauders. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). Sometimes its like an epty void and you can get the null beam weapon. Well, Null Void Beam alone is a terrible idea. r/Stellaris. It eventually gets outclassed (by early late game at the latest), but in early game it can carry your fleets a little. With a few repeatable techs on Energy weapons, Null Void Beam is a strong hard counter. ago. Go to Stellaris r/Stellaris. 2 Null Void Beam; 3 Kinetic weapons. ago I haven't tried the Null Void beam, but I had battleships loaded with. I would think it's a later gun tech because +400% shield damage. . 39 * 500% = 66. I would think it's a later gun tech because +400% shield damageYou want to put on defensive platform (and build it!) something like L-sized Null Void Beam (120), or L-sized Neutron/Proton Torpedo (130). Energy Siphon is early game, and Null Void Beam is an extremely rare drop so we don't count this any further. Matter Disintegrator [edit source]. Get Amino. nope. 2 Ancient Macro Batteries; 3. Todas as marcas registradas são propriedade dos seus respectivos donos nos EUA e em outros países. You shouldn't be able to buy resources when your storage is full of them. and if you didnt have any shields their lasers were just cutting you to ribbons. 93 Badges. All types of planets. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Large null void beams only do 66. My four fleets of about 40k power just patrolled my trade routes. If you're getting the option of these from an event, I'd pick null void beam because it won't show up normally in the tech tree. 3 Autocannon; 3. (previous page) ( next page) Null void beam. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. I'm wondering something, if no one knows I'll just find out myself with a friend. Even better, M slot NVB matches L slot Plasma range ( or if used in reverse, outranges, ensuring the shields are long gone before. ReplyGo to Stellaris r/Stellaris. 1k. I'm wondering if I should replace my null void beams with the level 4 railguns. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must. 2. From personal experience, based on my Dory-level memory, post-3. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark MatterThe ideal time to actually use Null Void Beam would be alongside Blue Lasers in an early war. Enclaves. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Once I get Lance, I'll swap the null void beams to the middle section and put the lance in the forward section. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. being ineffective at damaging either. The UNSA. Null Void is an extremely situational weapon. The highest DPS weapons are all energy weapons that are poor against shielding. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Quite a few of the special event techs like the Null void should simply become part/accessible to everyone. 4. 260. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my empire, if it was his vassal, gain the ability to. Lasers however WILL obliterate corvettes like a joke regardless of size. Also fixes the Null Void Beam icons. 95 damage/day against shields, and only 13. If you're going to go with artillery NL Frigates, give their small slot missiles.